Work

Proof, not a gallery.

Real products, shown as teardowns: the problem, the system, the decisions. No invented clients, metrics, or testimonials.

work / problem → system → decisions

proof / followupos.caseFlagship proof

FollowUpOS

A follow-up operating system

Problem

Leads and relationships get lost because follow-up depends on memory. Pipelines live in heads, inboxes, and good intentions.

System

Pipeline, reminders, AI-assisted drafts, relationship memory, and a Chrome extension direction, built so the next follow-up is never a memory test.

Key decisions

  • Reminders before automation: remove the forgetting, keep the human.
  • AI drafts assist; the sender always stays in control.
  • Relationship memory over a contact database.
  • Boring enough to be used every day. That is the point.

What it proves

Product thinkingWorkflow designAI-assisted draftingReal business behavior
View the full teardownShown as an internal product and proof asset. No traction, user, or revenue claims.

Live product UI, recreated in code. No stock screenshots

proof / dealsharp.caseSecondary proof

DealSharp

Real estate deal analysis, productized

Problem

Real estate decisions ride on unclear numbers. Deal analysis lives in one-off spreadsheets nobody trusts twice.

System

Calculators, dashboards, deal review logic, and portfolio thinking, with a financial background translated into software.

Key decisions

  • Numbers first, interface second.
  • Each calculator answers one real decision.
  • Audit thinking baked into the review flow.

What it proves

Financial clarityDashboards & reportsDecision logic
View the full teardownFramed as prototype and product-building proof, not a launched platform.

Live product UI, recreated in code. No stock screenshots

The build process

OpsBuild Method

How projects move from messy idea to usable system: map, find the leak, scope, build, test, hand off.

See the process

Everything here is internal product work, framed honestly. When client systems ship, they will appear the same way: problem, system, decisions.

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